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Showing posts with label cult-tv flashback. Show all posts
Showing posts with label cult-tv flashback. Show all posts
Wednesday, February 24, 2010
Wednesday, February 10, 2010
Monday, November 30, 2009
CULT TV FLASHBACK # 95: The All-New Super Friends Hour (1977-78)
Without missing a beat, Joel then asked me if I've written about his favorite show yet: The All New Super Friends Hour (1977-1978), which he saw for the first time about three weeks ago. I realized I hadn't written about the classic cartoon series yet, and Joel asked me if I would do so.
So today's post is for Joel...
The All-New Super Friends Hour aired from 1977 to 1978 on ABC television, and featured the adventures of the denizens of the Hall of Justice.
These DC Comics superheroes include Superman, Batman and Robin, Wonder Woman, Aquaman, the Wonder Twins (Zan and Jayna...) and their "space monkey" Gleek.
And week after week, these "Super Friends" battle the likes of outer mind-controlling space ants ("Coming of the Arthropods") and corporate conspiracies ("The Secret Four." They travel back and forward through time ("Planet of the Neanderthals") and destroy deadly weapons (like "meson energizers,") put out forest fires, expose impostors ("The Marsh Monsters") and lecture villains about the use of force.
Back in the days of The Super Friends, there was no cable television...and no secondary market for DVDs either, which meant that, essentially, come Saturday morning, children ages 3 to 13 had only three channels to choose from. Thus the programming had to be suitable for those ages...and homogenized. For superhero programming like The All-New Super Friends Hour, this meant very little "real" violence (punching, kicking, etc.) but lots of morally valuable conflicts and discussions about what it means to be a good person.
Each episode of The All-New Super Friends Hour is split into several short segments. The initial story usually highlights two of the Super Friends working in tandem to solve a problem. Often, there is a special guest star Super Friend in the mix too. For instance, Wonder Woman and Apache Chief worked together in "The Antidote," and Aquaman and Black Vulcan helped save a runaway ship in "The Whirlpool." Among the other guest heroes: Atom, Green Lantern, Hawkman, Hawkgirl, Black Vulcan, Rima the Jungle Girl and Joel's current obsession, Toshi Eto...Samurai.
A second segment is termed "Safety" and features an adult Super Friend offering children guidance about the perils of every day life. For instance, in one segment, Wonder Woman warns little kids about the danger of chewing on pen caps and Styrofoam cups. D'oh! Another entry sees the Paradise Island native praise a boy for carefully crossing the street. "I saw you from my invisible jet and had to stop by..."
Another short segment is called "Decoder" and features different superheroes offering clues about puzzle words such as "caveman," "insect," and "bedrock." The third short segment is truly bizarre: A Super Friend Magic Trick showcase, again demonstrated by your favorite heroes. Examples included Superman's "Scissor Sorcery!" and Aquaman's "Disappearing Coin Illusion!"
Every episode of the All-New Super Friends Hour also features a morally valuable adventure of the Wonder Twins. Each tale commences with Zan and Jayna happily involved in some activity like volleyball or miniature golf when they receive a "teen trouble alert" via special wristwatches. Then, they leap to the rescue of misbehaving teens. Said rescue always entails the Wonder Twins using their shape shifting abilities. Jayna often morphs into a polar bear, an eagle or a camel, while Zan transforms into water, a lake, a ski-slope(!) and an ice sled. After the danger is resolved and the guilty, crest-fallen teens learn their lessons, these segments universally end with Gleek's comic shtick.
Among the Wonder Twin stories are titles such as "Hitchhiking," "Vandals," "Runaways," "Joy Ride," "Initiation," "Shark," "Tiger on the Loose" and even "Prejudice!" One story warns against the danger of "jumping to conclusions," which -- truth be told -- is a refresher we can all use. Joel in particular has fallen in love with the Wonder Twins, but he gets very upset by the misbehaving teens in the stories like "Hitchhikers," "Runaways" and "Vandals." He has also begun instructing me and his mother: "Don't Smoke!" (Neither of us smokes...).
Another segment on The All New Super Friends Hour pits the entire Hall of Justice team against some alien or earthbound evil. "Super Friends vs. Super Friends" lands our heroes in the undersea kingdom of Oceania, where they are forced to battle one another in a kind of underwater Roman Colosseum. "City in a Bottle" takes the Super Friends to a frozen planet to rescue the Wonder Twins and a miniaturized Mid City. "Invasion of the Earthors" pits the Hall of Justice Regulars against mole men at the center of the Earth.
These All New Super Friends episodes are truly relics of a different age...though wholly enjoyable on their own terms. For instance, Batman is not dark or angsty in the slightest in this incarnation. And Superman does not feel the pressure/isolation of his "otherness." The Flash is not a smart-alecky quipper either. The Aquaman you see here is old school too -- not the angry-looking, long-haired, hook-equipped revenger of recent vintage. Instead, all the Super Friends seem virtually interchangeable, save for their specific powers, costumes and devices. On that note, some of the Bat devices featured here are truly absurd. Kathryn and I got a good chuckle out of the "Bat-Lube," a utility belt item that is always handy to keep around, in a pinch, I guess...
Yet, I can't complain. The series is perfect for me as nostalgia, and perfect for Joel as straight-up superhero action-adventure. There's no real violence to attempt to explain away to an inquisitive toddler, and in just a few short weeks Joel has begun accurately using words such as "telepathy," "monolith," "invisible," origin," "toboggan" and "activate." He dressed up as Black Vulcan last week; and this morning has been a Wonder Twin with Kathryn, yelling "Wonder Twin Powers...Activate!" Just a few moments ago, Joel/Zan transformed into a drill and broke through one of his Daddy's bear hug squeezes...
If you didn't grow up with The Super Friends, or don't have a child, I can't imagine that this will be the version of the DC Legends you choose to enjoy, especially with the terrific JLA of this decade also available on DVD. But if you remember the disco decade, and if you have an enthusiastic child to share them with, the All New Super Friends Hour is really terrific fun. It's a perfect superhero/comic-book primer for Joel and a great memory for his Dad.
Now please excuse me while I say...Inyuk-chuk!
Labels:
1970s,
cult-tv flashback,
superheroes
Saturday, August 29, 2009
CULT TV FLASHBACK #89: She-Wolf of London: "The Juggler" (1990-1991)
In the late 1980s and early 1990s, the horror genre experienced a dramatic resurgence on television thanks to syndication (and the successful path blazed by the high-rated Star Trek: The Next Generation).This TV era gave viewers Friday the 13th: The Series (1987-1991), Freddy's Nightmares (1988-1990), Monsters (1988-1991), Dracula: The Series (1991), and also this relatively obscure one season effort, She-Wolf of London, created by genre icons Tom McLoughlin and Mick Garris.
Forecasting the birth of UPN and the WB in the mid-1990s, She-Wolf of London was designed to be the flagship program of the Hollywood Premiere Network (by Universal Studios), but things didn't work out so well. The hour-long horror series ran on WWOR Channel 9 in New York and KCOP in Los Angeles, but the series' first true national exposure occurred with a prime-time rerun on the Sci-Fi Channel in 1992. By then, of course, She-Wolf was long canceled...
She-Wolf of London invoked the title of the 1946 (Universal) horror film starring June Lockhart, but adopted a totally new premise. The 1990s series involved a beautiful American graduate student in England, Randi Wallace (Kate Hodge), who was bitten by a werewolf and therefore became one herself. The "cursed" Randi sought help with her "condition" from a local profe
ssor of mythology, the erudite and initially skeptical Ian Matheson (Neil Dickson). Soon, however, Ian saw Randi's transformation with his own eyes and realized he had to help.Accordingly, Randi moved into the Matheson family's London bed and breakfast with Ian's "Mum" (Jean Challis), his nosy Aunt Edna (Dorothea Phillips), and a young American cousin, Julian (Scott Fults). Very soon, a (subdued) romance developed between Matheson and Randi. Aunt Edna always wondered what all that howling emanating from the basement was all about...
Each week on She-Wolf of London, Randi and Ian would investigate some mythological "creature of the week" in England. They looked into a bog man ("The Bogman of Leitchmour Heath,"), zombies ("Can't Keep a Dead Man Down,") a succubus ("She Devil"), a diabolical circus ("Big Top She Wolf"), even an insane asylum ("Moonlight Becomes You.")
Created in the style of Kolchak: The Night Stalker (1975), She-Wolf of London was an old-fashioned-style series built on the sturdy pillars of character repartee, atmospheric locations...and a cool monster of the week. A few years later, The X-Files would hone, evolve, and literally perfect this style of horror TV storytelling, but She-Wolf remains an interesting missing link in genre history, landing between Kolchak and X-Files.
At the time of broadcast, the series drew mostly positive reviews. Variety noted that "Hodge makes an intelligent character out of the cursed young student, and Dickson gives the professor humor, a shade of early James Mason, and an absurd air...Writers-creators Tom McLoughlin and Mick Garris have the good sense to play Randi's predicament with a semi-straight face." (October 15, 1990, page 79).
One particularly atmospheric She-Wolf of London story was entitled "The Juggler," (by Jim Henshaw; directed by Gerry Mill) and first aired on October 30, 1990....right before Halloween. Here, an ancient Satanic cult sought revenge against a British reverend, Parfrey (John Carlin) after being evicted from the Church of All Saints on All Hallow's eve. The wrathful cult leader thus summoned the (French) mythical creature called the "Bell Ringer" (or Juggler), a demon known to prey on the children of enemies. This Devil Clown thus went after Parfrey's daughter, Liza (Claudia Bryan), in part because she had been given a gold ring which focused the Devil Clown's evil attention upon her.
In the course of the episode, Ian and Randi investigated the Juggler, and young Julian -- who had fallen for Liza -- ended up in mortal danger, wearing the Juggler's ring himself. At the same time, Randi continued to learn about her "wolf" powers, here developing a keen sense of smell, that -- according to Ian -- would "tell her everything" she needed to "know to hunt" down enemies. Naturally, before "The Juggler" is done, that new ability comes in handy in stopping the villain of the week.
Heavy on slow-motion photography, classic architecture (the crypts underneath the church...), Dickensian-style apparitions, and misty, gloom-laden night shooting, the story of "The Juggler," -- the so-called "Devil Clown," -- shows off the solid production values of She-Wolf of London, which were far superior to contemporary American-lensed efforts like Freddy's Nightmares or Monsters. The pace of "The Juggler" is a bit slow and plodding by today's standards, but like most She-Wolf episodes, it nonetheless boasts a palpable love for the classic movies of the genre, and develops in a manner that respectfully pays tribute to them.
After approximately a dozen episodes as She-Wolf of London, the entire series relocated to Los Angeles and became known for the last half-dozen shows as Love & Curses. This continuation featured an increased concentration on romance and humor over the serious horror. Today, both iterations of this syndicated one-season wonder remain unavailable on DVD, but some die-hard fans still remember She-Wolf of London with real devotion.
Labels:
about horror,
cult tv flashback,
cult-tv flashback
Monday, August 24, 2009
CULT TV FLASHBACK #88: Automan (1983 - 1984)
From Glen Larson -- the man who brought the world Manimal (1983) and Nightman (1997-99) -- came this short-lived 1983 ABC series, an hour-long dramatic superhero adventure entitled Automan.The series ran for 13 hour long episodes before untimely cancellation. The final Automan episode actually went unaired until a 1990s broadcast on the Sci-Fi Channel (now Sy Fy).
This vintage series starred Desi Arnaz, Jr., as Walter Nebicher, a computer expert and nerd working at the L.A. Police Department. Nebicher dreamed of action, adventure and romance, but his cranky superior, Captain Boyd had other ideas and wanted the genius to stay at his desk in the Computer Room.
So -- in rebellious desperation -- Walter spent his free time creating a heroic, handsome alter ego, Automan (Chuck Wagner), a computerized hologram that looked, sounded, and felt real: the world's first “truly automatic man,” (hence the handle Automan.) So special was Auto that he actually considered himself perfect. “On a scale of one to 10, think of me as an 11,” he boasted in one episode.
This unique superhero didn’t wear a costume—he was the costume, and his torso glowed bright blue with powerful "holographic energy." Automan also boasted a helpful sidekick, a buzzing computerized pal called Cursor, a hologram generator that -- in the lingo of the program -- could “rezz up” anything needed to pursue the bad guys of the week, particularly customized transportation. Cursor outfitted Automan with a zippy Autocar, an Autocopter and even an Automotorcycle!
Automan also had one defensive capability in his crime-fighting arsenal. In times of extreme danger, he and Walter could merge into a single unified entity (“The Great Pretender”) to avoid death or catastrophic injury. This perfect symbiosis allowed Walter to actually become the hero he had created.
But Automan was a successful police detective for another reason: he could interface with computers and mechanical devices of all shape and sizes, including slot machines (“Staying Alive While Running a High Flashdance Fever”), thereby permitting him access to a whole new kind of “street” informant. On one occasion (“Zippers”), Auto even seduced a female super computer, scandalously boasting that he would “penetrate” her memory core! A braggart, Automan was also prone to spontaneous and bizarre declarations such as, “I suddenly sense the presence of a microchip!”
Automan even had his own Achilles heel/Kryptonite, originating from the fact that his complex program required a tremendous amount of power. Sometimes, he was unable to operate during the daytime -- when demands on the California power grid were especially high. Luckily, Auto could re-charge himself via proximity to electrical outlets, sucking nourishing power through his fingers (“The Biggest Game in Town”).
Automan’s other major weakness was a psychological foible based on his personality. Like Lieutenant Data on Star Trek: The Next Generation (1987–94), this artificial life form a literal thinker. Although he fancied himself the “finest deductive reasoner on the planet,” he did not comprehend human nature. Instead, he would sort of mindlessly receive pertinent input (often “downloads” of movies and TV series) about human nature, and then he would studiously mimic that behavior to catch the bad guys. Think Neo in The Matrix (1999)...only sillier.
In the episode “The Great Pretender,” Automan absorbed data on gangster movies such as The Godfather (1972) and out-gangstered the bad guys... as a new mob chief called “Otto.” In “Staying Alive While Running a High Flashdance Fever,” he viewed Saturday Night Fever (1977) and Flashdance (1983), and these MTV-age productions provided our hero with studly moves on the dance floor; right down to his John Travolta white-suit.
Automan and the Tinkerbell-ish/R2-D2-like Cursor represented the only fantasy elements featured on the series, and the bad guys were run-of-the-mill “crooks” and thugs. In “The Biggest Game in Town” there was a trio of gamers conducting high-tech extortion; in “Renegade Run,” a corrupt sheriff (played by the ubiquitous Richard Lynch...) threatened Walter. No costumed freaks or aliens here, thank you very much. There wasn't even an evil holographic twin for Automan to combat.
Although it was far more entertaining and droll than Manimal (Glen Larson’s other superhero series of the same vintage), Automan did not fare well in the ratings sweepstakes. It aired for one month (December) in 1983 on Thursday nights from 8:00 to 9:00 and was crushed by the competition, the mega-hit Magnum P.I. on CBS and the Nell Carter comedy Gimme a Break on NBC. Then it was shuffled off the ABC schedule until March of 1984, where it lasted barely another month on Monday nights at 8:00, this time competing against Dick Clark’s Bloopers and Practical Jokes (NBC) and Scarecrow and Mrs. King (CBS).
Still -- in some ways -- Automan seemed the right superhero at the right time. In the early 1980s, home computers had started to supplant the Atari 2600 as the technological gadget of choice in American dens, and the hologram Automan seemed tailored to prove that high-tech gadgetry was helpful and "user friendly." Unlike the Terminator, Automan showed that mankind could control his tools and harness them for beneficial purposes.
Still -- in some ways -- Automan seemed the right superhero at the right time. In the early 1980s, home computers had started to supplant the Atari 2600 as the technological gadget of choice in American dens, and the hologram Automan seemed tailored to prove that high-tech gadgetry was helpful and "user friendly." Unlike the Terminator, Automan showed that mankind could control his tools and harness them for beneficial purposes.
These days, Automan functions best, perhaps, as a time capsule of the 1980s. The series was surely inspired by the 1980s Disney epic, Tron, which likewise had been set in the world of computers and featured "computerized" dramatis personae and environments. Another Reagan Age touch the late Michael Jackson’s “Beat It” plays in the background of “Staying Alive While Running a High Flashdance Fever"...an episode set entirely inside a disco. And stylistically, each story culminates with a humorous (and hackneyed) “freeze frame,” an old television tradition that was lampooned in comedies like Police Squad. Also unlike TV series of today, Automan consisted entirely of interchangeable, standalone stories that could pretty much be viewed in any order desirable.
With Tron 2.0 on the horizon, I predict it's just days now before Automan is re-booted as Automan 2.0...no doubt to be directed by Bryan Singer. This time, Auto will be a shaggy-haired, brooding, anger-prone hologram...with a computer-generated hook for a hand. Or something like that...
Labels:
cult tv flashback,
cult-tv flashback,
superheroes
Sunday, August 16, 2009
CULT TV FLASHBACK # 87: The Adventures of Superman: "Through the Time Barrier" (1955)
Sponsored by Kellogg's, the classic TV series The Adventures of Superman first aired in the autumn of 1952. It was produced on a meager budget of $15,000 dollars per episode from July 1952 through November 1957 and ran for a whopping 103 episodes (a record for superhero longevity that another Superman series, Smallville, recently shattered..).This beloved series starred George Reeves as Clark Kent/Superman, Jack Larson as Jimmy Olsen, John Hamilton as Perry White, and featured two very different Lois Lanes. Phyllis Coates played a somewhat abrasive character in the first season, and the friendlier, softer Noel Neill appeared in the remaining seasons.
Robert Maxwell produced the first season of The Adventures of Superman, which boasted a harder, adult edge to it and was decried in some corners as being too violent for children. Whitney Ellsworth replaced Maxwell for the follow-up seasons of the syndicated program, and the show developed a gentler, more fantasy-oriented format.
Today, I want to focus specifically on the inaugural episode of the third season, the very first episode of Superman ever broadcast in color. What this means essentially, is that the season premiere, "Through the Time Barrier" represents the first time in live-action television history that the Man of Steel's red, blue and yellow costume could be seen in all its colorful, dynamic glory.
In "Through the Time Barrier," the notorious gangster Turk Jackson (Jim Hyland) has turned himself over to reporter Clark Kent at the Daily Planet, in hopes of getting a fair shake from the Metropolis DA. As Kent, Jimmy, Lois and Perry White escort the thug to the elevator, however, they run into the hapless Professor Twiddle (Sterling Holloway), a man who claims to have "conquered time." To prove his point, Twiddle activates a small, suitcase-sized time machine and subsequently hurls everyone in the elevator back to the year 50,000 BC.
Once in prehistoric times, Clark and the others realize that Twiddle is no prankster and that they really have been transported through epochs of history. Unfortunately, Twiddle has "neglected" the reverse process and there's simply no way to get home. Secretly, Clark transforms into Superman, but even the Last Son of Krypton cannot pierce "the time barrier" and get back to modern Metropolis.
Meanwhile, Turk realizes he's been given a "get out of jail free" card and sets about corrupting the local cave men; setting himself up as history's first mob boss. Turk maintains order by bullying the Neanderthals with fire...and with his gun.
Even as Professor Twiddle comes to believe that a special mineral found only in meteors (!) may be the key to getting back home to the 20th century, Lois, Jimmy and Perry fall prey to poisonous "coal gas" in their new cave home.
This looks like a job for...Superman.
Produced on threadbare sets, "Through the Time Barrier" is nonetheless an enjoyable romp that shows off the series at its innocent, entertaining best. The dialogue is witty and charming without being campy, and there's even a terrific shot late in the half-hour featuring Superman breaking through a cave wall, lunging toward the camera as rocks explode in every direction.
In "Through the Time Barrier," the notorious gangster Turk Jackson (Jim Hyland) has turned himself over to reporter Clark Kent at the Daily Planet, in hopes of getting a fair shake from the Metropolis DA. As Kent, Jimmy, Lois and Perry White escort the thug to the elevator, however, they run into the hapless Professor Twiddle (Sterling Holloway), a man who claims to have "conquered time." To prove his point, Twiddle activates a small, suitcase-sized time machine and subsequently hurls everyone in the elevator back to the year 50,000 BC.
Once in prehistoric times, Clark and the others realize that Twiddle is no prankster and that they really have been transported through epochs of history. Unfortunately, Twiddle has "neglected" the reverse process and there's simply no way to get home. Secretly, Clark transforms into Superman, but even the Last Son of Krypton cannot pierce "the time barrier" and get back to modern Metropolis.
Meanwhile, Turk realizes he's been given a "get out of jail free" card and sets about corrupting the local cave men; setting himself up as history's first mob boss. Turk maintains order by bullying the Neanderthals with fire...and with his gun.
Even as Professor Twiddle comes to believe that a special mineral found only in meteors (!) may be the key to getting back home to the 20th century, Lois, Jimmy and Perry fall prey to poisonous "coal gas" in their new cave home.
This looks like a job for...Superman.
Produced on threadbare sets, "Through the Time Barrier" is nonetheless an enjoyable romp that shows off the series at its innocent, entertaining best. The dialogue is witty and charming without being campy, and there's even a terrific shot late in the half-hour featuring Superman breaking through a cave wall, lunging toward the camera as rocks explode in every direction.
What I noticed most about "Through the Time Barrier," however, is the way a cunning Clark Kent is always one-step ahead of everybody else, directing the action, even pushing his friends (and enemies) towards certain conclusions so as to protect his identity as Superman...and also save the day.
I'm of the generation that grew up with Christopher Reeve as Superman, but the more I watch these episodes of The Adventures of Superman (now available on DVD in season sets), the more I appreciate George Reeves' clockwork-perfect sense of timing; and his subtle shifts of mood and disposition. You can see him -- as Kent -- thinking things through, playing mental chess of a sort. It's an intelligent, robust human performance...and wholly enjoyable.
The storyline of "Through The Time Barrier" isn't so much simplistic as...uncluttered. Superman attempts to find a way home, and also must deal with a crook who sees a way to exploit the situation. There isn't any time or energy in the half-hour diverted to angst or soap opera plot lines. It's just action, reaction, and some funny character moments. Again, I must note how much the dialogue here sparkles. The episode reminded me a bit of the original Star Trek: there's a deep-seated joy in the performances -- just between the lines -- that renders the entire enterprise remarkably...fun.
By lasting for five enjoyable, heroic and inventive seasons, The Adventures of Superman laid the foundations for literally every superhero series in television history. Accordingly, many of the newer shows made since seem to follow slavishly in its impressive footsteps. The Adventures of Superman vetted the evil double show, the amnesia show, the "dream" show, the time travel show and just about every other variation on a theme too. And it did so with this trademark sense of fun.
When I was just a lad, a TV station in New York ran an afternoon superhero programming block that featured The Adventures of Superman, Batman and The Lone Ranger. For this five year old, it was absolute nirvana. Re-watching this classic series as an almost-forty year old man, I couldn't help but think of those days long ago, familiarizing myself with the world of great heroes and villains. The Adventures of Superman inspired me as a kid; and the series is good enough that it still inspires me in adulthood, trumpeting not just "truth, justice and the American Way," but the timeless and priceless values of clever writing, tight narratives, and great characterization.
Labels:
cult-tv flashback,
superheroes
Saturday, June 27, 2009
CULT TV FLASHBACK # 81: Monster Squad (1976)
Developed by Stanley Ralph Ross, one of the talents behind the Adam West Batman series of 1960s, the live action TV series Monster Squad aired on Saturday mornings from September 11, 1976 to November 4, 1976.
The D'Angelo-Bullock-Allen production ran for thirteen half-hour episodes and over the long years has developed a cult following of sorts. Indeed, some Generation X-ers (myself included...) remember this one season program with fondness. Many kids of the era even played with Monster Squad ancillary products (such as a board game from Milton Bradley).
The D'Angelo-Bullock-Allen production ran for thirteen half-hour episodes and over the long years has developed a cult following of sorts. Indeed, some Generation X-ers (myself included...) remember this one season program with fondness. Many kids of the era even played with Monster Squad ancillary products (such as a board game from Milton Bradley).
Over the decades, however, the Monster Squad TV series has frequently been mistaken for the 1980s cult film of the same name. But the story here is slightly different: the classic monsters (Dracula, Werewolf and Frankenstein Monster) appear as campy, tongue-in-cheek superheroes! In fact, the series exploits two trends from the pop culture of the disco era: a fascination with superheroes (seen in TV productions as diverse as Shazam, Isis, Spider-Man and Wonder Woman), and young Generation X's introduction to the Universal Monsters thanks to TV reruns of Frankenstein, Dracula, The Mummy, The Wolf Man and other classics on local stations around the country.
Monster Squad was finally released on DVD on June 23rd of this year. And you know what? After watching all the episodes, I kinda wish it had stayed buried in my memory instead of excavated for fresh reappraisal.
Monster Squad tells the story of Walt (Fred Grandy), a nerdy criminologist who wears a yellow sweater all the time, and during his off-hours at a Wax Museum, constructs a super "crime computer" (located in a vacant sarcophagus). The "oscillating vibrations" of this crime computer mysteriously bring to life three wax figures: Drac (Henry Polic II), Frank N. Stein (Michael Lane) and Bruce W. Wolf (Bruce Kartalian). Although these creatures are "cursed and feared" by mankind, they are nonetheless "determined to make up for their past misbehaving by fighting crime wherever they find it." This means, essentially, that Walt sends out the three monsters from their HQ, "The Chamber of Horrors," in a black van (with siren on the roof...) to hunt down nefarious no-goodniks threatening domestic tranquility.
One of those no-goodniks is "The Astrologer" (Jonathan Harris), a ninny who plants a "30-year old atomic bomb" in the "San Angelica" Fault (which is located somewhere between "Old McDonald Farm and Frankie Valley...") in order to make his prediction of an Earthquake come true. Dracula (code-named "Nightflyer") de-activates the bomb using instructions from a textbook titled "How to De-Fuse a 30 Year Old Atomic Bomb" and then kicks it, just to make sure the procedure worked. Meanwhile, Frankenstein and the Wolfman are incapacitated by the Astrologer's "Knock Out Drops."
Another villain is Queen Bee (Alice Ghostley), who -- in the tradition of Batman's Egghead (Vincent Price) or Catwoman (Julie Newmar) -- speaks in an endless string of puns related to her name. Here, every line of dialogue is a riff on the word "bee." You know, "Bee-lieve me," "bee-ware," "bee-dazzling" etc. Like every super-villain featured on the series, Queen Bee has exactly two henchmen, no more and no less. Her strategy is to take over the world with South American killer bees who, according to Walt, buzz with a "Spanish accent."
Monster Squad's other villains include Ultra Witch (Julie Newmar) -- who delivers an "ultra-matum," etc., Mr. Mephisto, who creates an evil doll of the city mayor so as to raise property taxes 1000%, and on and on. If you've seen one episode of the 1960s Batman, you get the idea in short order. Monster Squad appropriates that Batman playbook with glee, down to the obsessive labeling of every "super device" (from the crime computer to a typewriter, to an atom bomb). Even the cliffhanger aspect of the Batman series has been retained here, with almost every Monster Squad episode featuring the monsters getting caught in a terrible trap before escaping. In "The Astrologer," for instance, Frankenstein Monster and the Wolfman get caught in a giant clam named Carlo.
Accompanied by an incessant and insanity-provoking laugh track, Monster Squad makes Electra-Woman and Dyna-Girl look like the epitome of high art. The special guest villains are encouraged to over-act to the point of madness and beyond (and believe me, you don't want to see Jonathan Harris overact to the point of madness...), and the titular monsters are mostly just fang-less, toothless boobs...reduced to silly shtick. It's kind of ignoble, really, especially if you are a fan of the Universal monsters. Even the Abbott and Costello flick treats these screen ghouls with more respect.
Monster Squad functions best today as a time capsule of sorts. Much of the humor is aimed at adults, and references events of the Bicentennial Era. For instance, various episodes poke fun at Barbara Walters ("The Astrologer"), Sonny and Cher ("Ultra-Witch"), Smokey the Bear ("Queen Bee"), or involve Cold War jibes about Russia ("Queen Bee") and even the Energy Crisis and OPEC ("Ultra-Witch). Unlike Batman, however, Monster Squad isn't really very amusing and it certainly isn't produced with the same verve. Honestly, it's more headache-inducing than entertaining
It's also a cheap-jack production. One prop that gets used again and again is the Mego Star Trek communicator/walkie-talkie. This recognizable toy serves as Walt's remote control for his crime computer and also (painted pink...) as the Queen Bee's radio transmitter. And the timer on that 30-year old atom bomb looks like a paper board game spinner stuck to the device. Yikes! I know shows were produced cheaply, but each Monster Squad episode features only two or three sets: the Chamber of Horrors dungeon and the villain hq, usually.
I absolutely adored Monster Squad when I was seven years old, but after watching it again as an almost-40 year old, I am reminded that all live-action Saturday morning TV series are not created equal. At the top of the hierarchy is Sid and Marty Krofft's Land of the Lost, which remains watchable, consistent and intelligent (and which doesn't talk down to children...). A rung below that is such expensively-crafted, visually-dazzling Filmation fare such as Space Academy, Ark II and Jason of Star Command.
Monster Squad lands somewhere near the bottom of the Saturday morning barrel. If Batman isn't available, and you can't find Electra-Woman and Dyna-Girl, Monster Squad might suffice for a seven year old in a pinch. But otherwise, this is a really dire show. Watching the opening credits montage, and hearing the theme song again gave me a real nostalgic thrill, but once you get over your fond memories and settle down with the actual program, you're bound to be disappointed.
Why couldn't Will Ferrell have starred in a remake of this Saturday morning program instead of Land of the Lost? As silly, inconsequential and tongue-in-cheek as it is, Monster Squad is perfect material for him.
Monster Squad tells the story of Walt (Fred Grandy), a nerdy criminologist who wears a yellow sweater all the time, and during his off-hours at a Wax Museum, constructs a super "crime computer" (located in a vacant sarcophagus). The "oscillating vibrations" of this crime computer mysteriously bring to life three wax figures: Drac (Henry Polic II), Frank N. Stein (Michael Lane) and Bruce W. Wolf (Bruce Kartalian). Although these creatures are "cursed and feared" by mankind, they are nonetheless "determined to make up for their past misbehaving by fighting crime wherever they find it." This means, essentially, that Walt sends out the three monsters from their HQ, "The Chamber of Horrors," in a black van (with siren on the roof...) to hunt down nefarious no-goodniks threatening domestic tranquility.
One of those no-goodniks is "The Astrologer" (Jonathan Harris), a ninny who plants a "30-year old atomic bomb" in the "San Angelica" Fault (which is located somewhere between "Old McDonald Farm and Frankie Valley...") in order to make his prediction of an Earthquake come true. Dracula (code-named "Nightflyer") de-activates the bomb using instructions from a textbook titled "How to De-Fuse a 30 Year Old Atomic Bomb" and then kicks it, just to make sure the procedure worked. Meanwhile, Frankenstein and the Wolfman are incapacitated by the Astrologer's "Knock Out Drops."
Another villain is Queen Bee (Alice Ghostley), who -- in the tradition of Batman's Egghead (Vincent Price) or Catwoman (Julie Newmar) -- speaks in an endless string of puns related to her name. Here, every line of dialogue is a riff on the word "bee." You know, "Bee-lieve me," "bee-ware," "bee-dazzling" etc. Like every super-villain featured on the series, Queen Bee has exactly two henchmen, no more and no less. Her strategy is to take over the world with South American killer bees who, according to Walt, buzz with a "Spanish accent."
Monster Squad's other villains include Ultra Witch (Julie Newmar) -- who delivers an "ultra-matum," etc., Mr. Mephisto, who creates an evil doll of the city mayor so as to raise property taxes 1000%, and on and on. If you've seen one episode of the 1960s Batman, you get the idea in short order. Monster Squad appropriates that Batman playbook with glee, down to the obsessive labeling of every "super device" (from the crime computer to a typewriter, to an atom bomb). Even the cliffhanger aspect of the Batman series has been retained here, with almost every Monster Squad episode featuring the monsters getting caught in a terrible trap before escaping. In "The Astrologer," for instance, Frankenstein Monster and the Wolfman get caught in a giant clam named Carlo.
Accompanied by an incessant and insanity-provoking laugh track, Monster Squad makes Electra-Woman and Dyna-Girl look like the epitome of high art. The special guest villains are encouraged to over-act to the point of madness and beyond (and believe me, you don't want to see Jonathan Harris overact to the point of madness...), and the titular monsters are mostly just fang-less, toothless boobs...reduced to silly shtick. It's kind of ignoble, really, especially if you are a fan of the Universal monsters. Even the Abbott and Costello flick treats these screen ghouls with more respect.
Monster Squad functions best today as a time capsule of sorts. Much of the humor is aimed at adults, and references events of the Bicentennial Era. For instance, various episodes poke fun at Barbara Walters ("The Astrologer"), Sonny and Cher ("Ultra-Witch"), Smokey the Bear ("Queen Bee"), or involve Cold War jibes about Russia ("Queen Bee") and even the Energy Crisis and OPEC ("Ultra-Witch). Unlike Batman, however, Monster Squad isn't really very amusing and it certainly isn't produced with the same verve. Honestly, it's more headache-inducing than entertaining
It's also a cheap-jack production. One prop that gets used again and again is the Mego Star Trek communicator/walkie-talkie. This recognizable toy serves as Walt's remote control for his crime computer and also (painted pink...) as the Queen Bee's radio transmitter. And the timer on that 30-year old atom bomb looks like a paper board game spinner stuck to the device. Yikes! I know shows were produced cheaply, but each Monster Squad episode features only two or three sets: the Chamber of Horrors dungeon and the villain hq, usually.
I absolutely adored Monster Squad when I was seven years old, but after watching it again as an almost-40 year old, I am reminded that all live-action Saturday morning TV series are not created equal. At the top of the hierarchy is Sid and Marty Krofft's Land of the Lost, which remains watchable, consistent and intelligent (and which doesn't talk down to children...). A rung below that is such expensively-crafted, visually-dazzling Filmation fare such as Space Academy, Ark II and Jason of Star Command.
Monster Squad lands somewhere near the bottom of the Saturday morning barrel. If Batman isn't available, and you can't find Electra-Woman and Dyna-Girl, Monster Squad might suffice for a seven year old in a pinch. But otherwise, this is a really dire show. Watching the opening credits montage, and hearing the theme song again gave me a real nostalgic thrill, but once you get over your fond memories and settle down with the actual program, you're bound to be disappointed.
Why couldn't Will Ferrell have starred in a remake of this Saturday morning program instead of Land of the Lost? As silly, inconsequential and tongue-in-cheek as it is, Monster Squad is perfect material for him.
Labels:
cult-tv flashback,
Saturday morning TV
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