MOVIES TV
MOVIES TV
Showing posts with label Mission: Impossible. Show all posts
Showing posts with label Mission: Impossible. Show all posts

Monday, March 15, 2010

Peter Graves (1926 - 2010)

The AP is reporting this morning the death of Peter Graves, the silver-haired actor who brought American agent Jim Phelps so memorably to life on Mission: Impossible (1966-1973) and its 1988-1990 follow-up. He was 83-years old.

I've been watching Seasons Two and Three of Mission: Impossible over the last several months, and become quite enamored with Graves for this classic portrayal of a TV icon. As the leader of the IM Force and the defender of America against plots by foreign dictators and the domestic Syndicate, Graves was a kind of silver-haired, athletically-built American God.

Graves once described his character as an "invulnerable genius," but Phelps also boasted a distinctive, human side, revealing a true loyalty to his team members in episodes such as "Exchange" (during which Barbara Bain's Cinnamon Carter was captured), and even falling for a double agent, played by Joan Collins in "Nicole." Beneath the invulnerable genius beat the heart of a very human man. Phelps even managed to bring a subtle sense of humor to the character.


But Mission:Impossible was first and foremost about the job; about completing the mission. And Phelps was a scion of America power in the turbulent 1960s: forever loyal and forever patriotic. He didn't ask questions about his covert espionage missions, he just accomplished them and moved on. There was no cynicism in dashing Jim Phelps, and no cynicism in the portrayal by Graves, either. Graves' Phelps character projected American power with grace, charm and without attitude.

Peter Graves was also well-known outside of Mission: Impossible for a variety of prominent roles. He memorably lampooned his heroic stature and demeanor as the pilot in disaster-movie spoof, Airplane (1980) and its sequel, Airplane 2: The Sequel (1982), for instance.

Throughout his career, mostly in the early years, Graves also appeared in low-budget science fiction films such as Killers from Space (1954), and It Conquered The World (1956). In the 1960s and 1970s, he was a staple of science fiction television, appearing in such series as The Invaders, Fantasy Island and Buck Rogers in the 25th Century.

Peter Graves, much like William Shatner or Charlton Heston, is one of those classy 1960 actors who always projects strength and decency in his varied roles, and consequently has been viewed as a role model by many youngsters of Generation X. My condolences go out to Mr. Graves' friends and family on this sad occasion. I hope those in mourning can take some solace in the fact that, thanks to DVD, his life's work is constantly being discovered and re-discovered. Seeing Mission: Impossible again this year has been a revelation for me -- it's a TV series of consistent high-quality, tremendous intelligence and a lot of suspense -- and I have come to admire Peter Graves more than ever.

Tuesday, December 22, 2009

CULT TV FLASHBACK #96: Mission: Impossible: "The Seal" (1967)


Although this Bruce Geller series is mostly devoid of character development (at least as it is understood in today's television milieu), Mission: Impossible (1966-1973) nonetheless remains one of the most dynamically visual TV series ever created.

Not only that, but many episodes of the espionage classic are damn near perfectly-executed in terms of generating suspense and thrills.

One good example of this "perfection" is the second season episode, "The Seal," which aired originally in 1967. IMF leader Jim Phelps (Peter Graves) is assigned another crazy mission by his unseen government superior. As usual, if he, or any of his IMF Team "are "caught or killed, the Secretary will disavow any knowledge of his action."

The mission: arrogant American Industrialist J. Richard Taggart (Darren McGavin) has unscrupulously purchased the highly-prized "Jade Seal" statue, the mascot of the small but strategically-vital nation Kuala Rokat, on the Chinese/Indian border. This "priceless, 2000-year old statue" must be returned to the country, or the American government feels the small nation could be driven "into the communist camp."

With Cinnamon Carter (Barbara Bain), Barney Collier (Greg Morris), Willy Armitage (Peter Lupus), Rollin Hand (Martin Landau) and a cat named Rusty (!) as his partners in crime on this impossible mission, Jim sets out to recover the the Jade Seal from Taggart.

But it isn't going to be easy.

The Jade Seal has been locked up in Taggart's personal gallery, which is equipped with a "sonic alarm system," not to mention a pressure-alarm system in the floor, calculated to be tripped at any weight over four ounces. And the doors leading to the gallery are electrified. 500 volts.

Negotiation is out of the picture, naturally. Taggart is a smarmy, self-important bastard. He arrogantly recounts the entire history of the Jade Seal. It was once owned by both Attila the Hun and Genghis Khan, and now Taggart likes that he's in the same club at those hisotrical figures. He openly acknowledges that the item was probably stolen, but all that matters to him is that he purchased it legally. He even ignores pleas from the State Department that he return the Jade Seal. "It happens to belong to whoever happens to have it," he says, calling the treasure "fair game."

And then Taggart really lays down the gauntlet. "If someone can steal it from me, it's theirs," he tells Cinnamon, who is masquerading as a newswoman, Mrs. Burton. "If they can steal it from me..."

The remainder of the episode involves an absolutely-inspired, complex strategy to retrieve that statue. The plot involves disguises, magnets, drills, personal trickery (Rollin's expertise; masquerading as an expert in comparative religions and a possible psychic...), and -- of course -- Rusty the Cat.

Rusty's part of the operation is particularly hair-raising. The feline must traverse a narrow bridge -- suspended from wall-to-wall in the gallery -- then open the Jade Seal's glass case. Finally, at Barney's coaching, Rusty must fetch the item (in his mouth...) and bring it back to Jim and Barney.

This scene with the cute orange tabby cat playing fetch with a 2000-year old treasure -- with life and limb in the balance for the IMF team -- is truly something of a masterpiece of suspense. The cat pauses on the bridge. It drops the Seal at one point. Then it picks it up. We watch the cat navigate the narrow bridge in extreme close-up; each footfall a nail-biter. The progress of the cat is inter-cut with close-ups of Jim and Barney as they perspire. Profusely.

The cat causes other problems too. The whole mission almost goes awry when Rusty breaks out of Jim's grasp and, unnoticed, makes a dash for the aquarium housing Taggart's prized fish. The fish begin to get jittery at the cat's proximity, and soon Taggart is paying attention to the fish, when his focus should be elsewhere if the con is to work. Cinnamon sweeps in, just in time...

"The Seal" finds Mission: Impossible in fine, unimpeachable form. The camera prowls, pans, tracks, zooms (and even acquires objects through the filter of the aquarium for a time...). Impressively, there's a minimum of dialogue (and explanation) to accompany what's happening on-screen. Instead, screenwriters William Reed Woodfield and Allan Balter, along with director Alexander Singer, trust the audience to keep up. Meanwhile, Lalo Schifrin's score creates mood, and serves as a drum-line beat right into your pulse.

One impressive sequence -- employing only extreme close-ups -- reveals Cinnamon (face only...) utilizing non-verbal, physical gestures (extremely small gestures, actually...) to relate critical and specific information to Rollin in real-time, as he pretends to be psychic. She does so right under Taggart's nose, and it's masterful.

I also love the "tech" in Mission: Impossible. It's all 1960s, space-race-style futurism. You know what I mean: computer punch cards and over-sized reel-to-reel computers. In fact, one computer in "The Seal" is so large that Barney and Rusty hide inside it for a while. But the focus on the technology -- and also on good old-fashioned American know-how and ingenuity-- recalls an age of optimism when we believed we could achieve anything, and more so, that we were the good guys.

"The Seal" features so many great moments, it's tough to enunciate them all. Barbara Bain (who won three consecutive Emmy awards for her performances on Mission: Impossible) is absolutely terrific here, feigning innocence throughout the con, and then delivering a final, derisive facial expression that serves as the episode's emotional punctuation. She delivers that metaphorical death blow to Taggart, saunters out a door (accompanied by Schifrin's theme...) and if you don't get goosebumps at the sight of this mission accomplished -- in such style -- you should go see a physician.

A boastful villain (courtesy of the charismatic McGavin), a brilliant "con," some terrific camera-work; and at least two scenes of jaw-dropping suspense (particularly in regards to herding that damn cat...): These are the elements that make "The Seal" an impeccable installment of Mission: Impossible.


If you love a good caper, this is one TV show that will keep you literally on the edge of your seat for 50 minutes. Rather than self-destructing (like Jim's instruction cassette), Mission: Impossible has survived for forty years by being damn ingenious.

Friday, September 4, 2009

CULT MOVIE REVIEW: Mission: Impossible (1996)

Created by the late Bruce Geller, the TV series Mission: Impossible ran for seven high-rated seasons -- from 1966 - 1973 -- and was followed by a sequel series of the same title that ran for two years, beginning in 1988.

Each TV iteration of the espionage series depicted the top-secret and dangerous activities of the American IMF (Impossible Missions Force) Team as it brought low bad guys foreign and domestic utilizing a combination of high-tech and low-tech trickery.

Gun play was rarely involved in the series, and instead the IMF agents often waged a kind of psychological warfare against enemies in order to make the evil doers bring themselves to ruin. All told, star Peter Graves played IMF team leader Jim Phelps in a whopping 178 hour-long episodes (accounting for both series).

Director Brian De Palma came to the Mission: Impossible franchise in the 1990s after he had successfully revived another classic TV series at the box office, 1987's The Untouchables.

In many ways, the Geller 1960s creation was a perfect property for a director who believes that "the camera lies 24 times a second," since that axiom is the underlying essence of Mission: Impossible: the "lie" committed against the villain that makes him believe something false. That lie may involve a prosthetic mask that cloaks the identity of an IMF agent, or that lie may involve a camera broadcasting images that are believed to be real (like the death of an operative...), but which, are, in fact, lies. Our perception of reality -- according to De Palma and the IMF force -- can be manipulated by the dedicated (and cunning) use of technical inventions.

And for the tech-obsessed De Palma -- who in his youth had won a science fair prize for a project titled "An Analog Computer to Solve Differential Equations" -- the focus in Mission: Impossible on gimmicks, devices and high-tech toys (like cameras embedded in eye glasses and TV screens on wristwatches...) also appeared a perfect fit.

"My Team is Gone!" -- TV Series vs. Film Series

Where the new Mission: Impossible film of the Clinton Era diverges most dramatically from the TV series heritage is in the nature of the protagonists. The series universally featured a team of IMF operatives, each one flawlessly and emotionlessly fulfilling a designated role in a large, complex plot.

But because box office sensation Tom Cruise was attached to star in the new movie, the updated Brian De Palma Mission: Impossible was designed instead as a star vehicle. That means one man at the forefront of the action...not an ensemble piece, like the original. Cruise's new character, Ethan Hunt, survives the massacre of the team in the film's dynamic first act and then spends the bulk of the narrative working on an unofficial mission to clear his name from the "disavowed" list.

This deliberate change in focus riled some long-time fans of the classic series (as well as the former stars...) because Mission: Impossible had always concerned cooperation and team work; the sublimation of the personal for the greater cause or mission. Indeed, on the TV series, audiences knew virtually nothing of the characters' lives outside of the job. Emotions, personal connections, even humanity itself were downplayed and the "con" was everything. As producer Herb Solow described Mission: Impossible in Patrick J. White's excellent The Complete Mission: Impossible Dossier (Avon, 1991 pages 10 and 11): "The story was always what pushed the program forward, not the characters."

When I interviewed original series star Martin Landau (Rollin Hand) for Cinescape in 2000 (November/December, Volume 6, Number 8, page 79, ) he was not particularly enamored with the re-direction of the continuing film series (particular after John Woo's MI:2). "The TV show was about a team getting in and out and no one ever knowing it was there," he reminds us. "They've turned it into an action-adventure with fireballs and chases...It's Mission: Impossible in name only."

Another reason the new film adaptation angered some longtime fans of the popular series: Jim Phelps (here played by a pre-dementia Jon Voight...) is actually the film's villain, not the hero. Original star Peter Graves had been offered the opportunity to resurrect the beloved character, but turned it down rather than participate in a film that would see the character transformed into a disloyal mercenary and, ultimately, killed while conducting an illicit, personal mission.

The other original team members, including Landau, were offered a chance to participate in the film too, and -- down to the very last actor (Emmy winner Barbara Bain, Greg Morris, and Peter Lupus) -- they all turned it down. "They wanted the old team in the first movie..to kill 'em off," Oscar-winner Landau reported, and he was all too-glad not to accept that particular mission. "I said, 'no way.' Rollin Hand will live on in reruns."

Despite this controversy, the 1996 Mission: Impossible film remains one of De Palma's mainstream blockbuster masterpieces. It was the third-highest grossing film of 1996, and the highest-grossing film of De Palma's career. It is true that the thrust of the movie version of Mission: Impossible is quite different from the predecessor series (featuring an individual James Bond-style hero rather than a team effort...), and it is also true that Jim Phelps is featured as a double-agent/villain. And yet -- to some extent -- that latter development serves its purpose well in De Palma's snake-like narrative: proving itself the king of all surprise twists.

I submit that this climactic twist would have worked even better had Graves returned to the TV role he originated...because then nobody at all would have seen the villainous turn coming. I am sympathetic to the fans who decry the transformation of the property into a Tom Cruise vehicle, but in the case of the first Mission: Impossible, it is difficult to deny that the film is a thrilling, kinetic, invigorating experience, regardless of the perceived fidelity to the TV source material.

And -- after 178 "missions" in two TV series -- you might even wish to commend De Palma (and his writers, Steve Zaillian, Robert Towne and David Koepp) for featuring something the audience had never seen before: "IMF blow back." Here -- for the first time -- we see a mission go disastrously, catastrophically, irrevocably off-track and desperate agents forced to improvise on the spot, under fire and in constant life-threatening dangers. Perhaps that's not the core principle of the long-standing Mission: Impossible franchise, but as a one-off adventure, it's an intriguing tale. I can defend the artistic integrity of M:I as a film -- and as a De Palma film -- till the cows come home. I just don't know if I can do the same for MI:2 or MI:3 which have -- essentially -- become James Bond films on (Tom) Cruise control.

Homage, McGuffins and Lies: Avowing The De Palma Touches

One of the qualities I most admire in Brian De Palma is his unswerving ability to enliven material not his own (such as The Untouchables or Mission: Impossible) with his unique and individual film sensibilities.

Thus, even so-called "paycheck" films (a term I rather like, coined by my friend and colleague, J.D. at the great film review blog, RADIATOR HEAVEN...), are valuable when discussed in light of De Palma's overall career and history. In other words, no matter the subject matter, De Palma brings his own sense of artistry and taste to a project. You can never watch one of his films and mistake it as belonging to anyone else.

In Mission: Impossible, we get another classic, familiar De Palma touch: the tribute or homage. First off,
Mission: Impossible pays tribute to one of De Palma's enduring inspirations: Alfred Hitchcock. Much of the hullabaloo in the film involves something called "The NOC List." In short, this list of clandestine American operatives -- which seems to change hands frequently -- serves as a modern variation on Hitchcock's favorite thriller device, the McGuffin (a plot element that drives a narrative in terms of structure, and is generic enough for easy, quick comprehension). In Mission: Impossible, everybody wants the NOC List, everybody is obsessed with the NOC List, and it is the raison d'etre for each character's behavior and misbehavior.

Another object of homage here is clearly the film canon and stylistic conceits of filmmaker Jules Dassin, who directed two of the all-time great heist films, Rififi (1955) and Topkapi (1964). Indeed, the trademark "black vault" heist in Mission: Impossible has been described as a direct updating of the scene in Topkapi involving the theft of an emerald dagger in a glass case. And the exquisite, meticulous attention to detail during the course of the central crime in Rififi (a film that eschewed sound, music and dialogue for a focus on the details of a jewel heist) is also mirrored in De Palma's exhaustive direction of the film's three impossible missions (in Kiev, in Langley, and in London, respectively). Ironically, it was these two films (Topkapi and Rififi) that reputedly inspired Bruce Geller to create Mission: Impossible in the first place.

More important than either of these two tributes, however, is De Palma's return to his common thesis that the camera lies 24 times a second. In Mission: Impossible, the duplicitous Jim Phelps secretly runs a mission op within a mission op, so-to-speak, in Kiev. His operatives are running one mission; and Phelps is actually working against them, right under their noses. But the camera lies about this fact: we don't see Phelps' hands in-frame as he operates the computer that sends IMF agent Jack (Emilio Estevez) to his death in an elevator shaft. We don't see Phelps douse himself in stage blood before his eye-glass-mounted camera registers a shot of his bloody hands, fumbling at an apparent gunshot wound near his abdomen. Instead, we see Phelps apparently get shot by an independent assailant (on Ethan's wristwatch screen...) and then -- in master shot -- he fall offs a bridge into a river (a death that forecasts a similar scene in De Palma's Femme Fatale).

Next, during a splendid, third-act sequence involving Hunt and Phelps, we get the truth for the first time, or at least one possible version of the truth. We see the images of Phelp's nefarious activities -- depicted as Hunt's thoughts; his unvoiced suspicions. On this pass of the events, we see Phelps operating the computer to murderous effect. This time, we see him "act out" his own death for the glasses-camera (and Ethan's benefit). Meanwhile, in the dialogue itself, Phelps lies to us again about what actually occurred and who might be behind it. He fingers IMF supervisor, Kittredge (Henry Czerny)

In another brilliantly vetted moment, Hunt even "re-thinks" the moment that one agent's car was destroyed, first imagining Claire (Phelp's wife) detonating the bomb; and then -- in more palatablefashion -- imagining Phelps doing the deed himself. In this case, we never know the exact truth. This is in keeping with the ambiguous characterization of Claire (Emmanuelle Beart), who is either -- in another typical De Palma move -- a Madonna or a whore.


The Mount Everest of Hacks, (Or a Simple Game For Four Players...): The Black Vault Sequence

The Langley interlude in Mission: Impossible, or the so-called "Black Vault Sequence," remains so accomplished, so tense, so remembered that it has emerged, perhaps, as the most parodied scene in mainstream movies over the last decade.

Basically, this harrowing scene involves four operatives breaking into CIA HQ in Langley, Virginia. Their mission: to download the NOC List from a small chamber called The Black Vault.

First, De Palma lays out the specifics of the difficult operation, showing the audience all the relevant information while Hunt describes it in voice over. For instance, we learn that the console is a standalone mainframe...which means that the expert hacker Luther (Ving Rhames) can't access it from outside. Furthermore, the security checks (voice-print ID, 6-digit access code, retinal scan, and intrusion counter-measure key cards...) prevent conventional access.

Therefore, Hunt, "our point man," must enter the vault through the ceiling, positioned some 30-feet above the console. But the vault itself is wired with counter-measures to prevent just such an invasion. The room is sound sensitive, meaning that if the sound goes up even a few decibels, an alarm will be tripped. A sensor also registers body heat, meaning that if heat rises in the room just a single degree -- again -- the alarm is tripped. And finally, the floors are pressure sensitive, and if they are tripped by any additional weight at all, an "automatic lock down" is initiated.

That's the mountain to climb, and in the film's second act, subtitled "Langley," Hunt and his team broach the impossible mission of accessing the Black Vault console. Hunt is lowered via harness, upside down, through a ceiling vent (initially protected by lasers...), wearing his camera/eye-glasses.

And then, once he's inside, De Palma puts the screws to him and to us. The console operator, William Donloe, for instance, interrupts Hunt in the vault, and the agent is forced to dangle just feet over his head. Donloe need to glance upwards but once, and the mission fails. Importantly, De Palma positions Hunt and Donloe in the same shot to cycle up the anxiety factor: the close-proximity between men becomes plain (and terrifying) as they share space within the same frame.

Secondly, a rat (first viewed in a rack focus, distracting our attention), enters the vent shaft and causes Jean Reno's character to lose a grip on Hunt's harness. Accordingly, Hunt plummets downward and nearly smashes into the pressure-sensitive floor. Hunt then swings uselessly and impotently, trying to maintain equilibrium (an act revealed in long shot, so we can note his spatial relationship to the dangerous floor). And then, in close-up, we see a single, glistening drop of sweat fall down across Hunt's harried face. We trace it down his eye glasses, and down towards the floor....

At the last second, Hunt catches the drop in his open palm...

The punch-line is a humdinger. As a successful Hunt climbs out of the vault, with Reno's help...a knife falls down (in agonizing slow-motion) towards the pressure-sensitive floor below. Miraculously (and humorously) it lands on the console, point down...avoiding immediate detection. At least until Donloe re-enters the room. This is a perfect example of De Palma's wicked sense of humor, the knife functioning as a kind of unintentional "flag" planting by Hunt and his team in the conquered territory.

All throughout this sequence, De Palma utilizes the Dassin motif as seen in Rififi, minimizing dialogue, music and sound effects to great impact. The idea is that the movie -- like the audience itself - is virtually holding its breath throughout the Black Vault Sequence, focusing on the details of the operations with a singular sense of focus, and nail-biting.

The Black Vault Sequence is superlative film style, the trademark De Palma set-piece we have come to expect and cherish in his films (and the climactic equivalent, essentially, to the Odessa Steps scene in The Untouchables). Every shot, every camera move -- every technical parry and every thrust -- is perfectly calibrated to play the audience like a piano.

I had not seen Mission: Impossible in thirteen years before screening it again last night, and I must admit, it was a much stronger, cleverer, and witty film than I recalled from my single theatrical viewing in 1996. De Palma gives us three distinctive impossible missions here, makes clever use of technology and gadgets, and admirable downplays conventional violence (such as gun battles) in the same fashion as the classic series did. Indeed, watching De Palma's tale of a rogue, "disavowed" agent trying to clear his name and outwit his own intelligence superiors reminded me a great deal of the popular Bourne films. It makes you wonder if this movie was somehow a template or inspiration for those (great) movies.

Although fans may certainly feel justified in quibbling over the fact that their beloved series was handed over lock-stock-and-barrel to action-star Cruise, for Brian De Palma Mission: Impossible is Mission Accomplished. No need to disavow the film -- or the director for that matter -- for a job capably and stylishly done.
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